![]() What I did was create a new iTunes library and point it directly at the usb stick. I'm not going to misrepresent the amount of time invested in getting everything how I wanted it, but I am a neat freak like that. MP3 files on and it played fine, but the organization and order were all over the place. MP3 file on there or the entire folder (Artist>Album>Song.MP3)? I tried putting just the. Second, how are you putting the files on the Flash Drive? What I mean is, are you putting just the. I know that it's the newer version of the entertainment system and I don't know if it has any bearing here, but I thought I'd mention it for full disclosure.Īny help or ideas on this would be greatly appreciated, or just a "it's not possible with your system" is fine too. When I had a loaner X1, I connected my phone with the lightning cable and it displayed most of the album art that I had. My car is a 4/10 build, so while I have Bluetooth calling and iPod connectivity/control, I don't have a Combox.ģ. The flash drive I'm using is the same flash drive that BMW sent their Navigation Maps on, just wiped clean.Ģ. Unfortunately, I have no idea how to see the info for the album art (I'm assuming it's in the metadata which again, I have no idea how to see) and the MP3 Tag program that you guys were referring to isn't for Mac.ġ. A few of them had art provided by iTunes and a few had album art already embedded when I got the track. So I put a few tracks on a flash drive that I knew were v2.3 and knew that they had album art. I use iTunes (I have a Mac, not a Windows computer) and part of the info tab for the tracks will show me what ID Tag version it is. I'm trying to get this to work and I'm really wondering if this is even possible now. Hybrid: Album art only works with USB and you need the art to be embedded in the tag as is the modern convention, not just thrown in the folder as is the old convention. Lastly, it really works hard to ignore valid tags and find something invalid so that it can lump a bunch of my music under "unknown artist" so I've stripped all my files down to pure v3. Also if I put too many large playlists on the USB it will only choose a random few of them to display. (she's happy to voice her own opinion but then she completely ignores everything I say) when I put too many songs in a M3U playlist. ![]() My CIC.C1a loses all voice recognition in nav, phone, etc. It gets sluggish with a few thousand songs on the drive though. The CIC will read pure APE, as well as ID3v1 thru v4 and I haven't found any performance improvement with various tag types so I just use pure v3 with square art under 600px/200k and it works OK. I've found that Windows Media Player fails to play files when the album art is too big (or otherwise randomly disagreeable) so I use it to check files in question. You can see character limits are an issue in our rides. Here are some examples after cleaning everything up: And MP3 Tag is great at converting your existing tag types to v2.3 as well. It really helps if you have a mp3 tagging program such as Mp3 Tag, which is helpful in identifying what has art, what is missing art, the size or your artwork residing in the MP3 metadata, and if your file contains more than one piece of artwork in it (which also chokes the iDrive, btw).Īs far as tag formats go, it seems ID3v2.3 is read quickly by our BMWs (I'm speaking for my 2011 3-series YMMV). The music file will still play, but the artwork will not appear, and I did notice it took a little longer to load and start playing back the file. What you want to stay away from are large sizes in either category that end up choking the system - 2mb file sizes and 1000x1000 pixel sizes, for example. jpgs that have a corresponding file size of around 140kb. There are other sizes and combinations that will still appear on the idrive screen, but when the value of one goes up, the other must go down to accommodate (ex. The former is more important than the latter.īy trying out various sizes of both artwork file size and album art pixel size that appear in the mp3 metadata, I've found the sweet spot to be around 200kb in the artwork's file size, and 600圆00 in pixel size. Seems our iDrive audio decoders have issue with album art file size, and album art pixel size. After a lot of trial and error, I've hit upon the cause and solution.
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